

Nominally, Tzar takes place in the Dark Ages, though it incorporates magic spells, fire-breathing dragons, and other fantasy elements. Can you-the son of the assassinated king-reclaim your birthright and save Keanor?

The people pray for the one true leader who will oppose the armies of darkness. Armies of malevolent warriors overrun this land of beauty, mystery, and magic. But at the end of the day, what you find is that Tzar has unique and deep strategic elements and lots of gameplay options that help set it apart from the crowd.

And not all of the differentiators are good things. Not many of these options are exactly innovative in and of themselves, since most are cobbled together from other games in the genre: Seven Kingdoms, Starcraft, Master of Magic, and Heroes of Might and Magic, among others. You find that, while the surface bears an uncanny resemblance to AOE, underneath the surface is a wealth of options that make the game unique and challenging. On the surface, you'd be hard-pressed to spot any substantive difference.īut, as you play, the game starts to develop a flavor all of its own, both stylistic and strategic. You erect structures so you can build units, research technology, or increase your potential population size.
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How could you, since the developers seem to make no effort to disguise the similarities? In the tutorial you learn how to use peasants to cut trees to gather wood, mine stone and gold, and tend farms for food. For example, grass, tar, sand, water, or ice has a certain percentage of friction that slows you down and reduces the duration to a complete stop.I have to admit, it's probably impossible to avoid going through Age of Empires deja-vu when you first start playing Tzar: Burden of the Crown. Controlling the ball, he will encounter different surfaces. Changed interface and basic process mechanics. New marble skins, sound effects, textures, hazards and skyboxes appear. Added 120+ levels, with beginner, intermediate, advanced and expert difficulty. This project completely changes the levels and includes a new campaign. In the modification of Marble Blast Platinum (MBP) to the Gold version presents hundreds of changes. Gamer is able to qualify for the bronze, silver and gold medal if passed in the least time. At the end of each room, a statistic is provided that tells you how much time the location has taken to complete. If the user got to the end of the mission, but did not collect the currency, it is necessary to go back and get the missing stones. On other terrains it can be done at will. In some levels it is mandatory to collect a certain number of gems. There are secondary items to collect and bonuses scattered throughout the territories. Death comes if the controlled object falls into the abyss, then it will be necessary to go back and start from the beginning. In the territories, the player will need to get to the control point, overcoming obstacles.

As you progress, the stages increase the level of difficulty. Gameplay is focused on controlling colored balls. Marble Blast Gold + Marble Blast Platinum - A compilation of the first main part and a separate modification to the original version.
